Considering just about everything the Kineticist does requires Gather Element (which provokes) - they had zero class abilities left. Simple weapon proficiency, slightly delayed TEML progression at various levels, and an expectation to use blasts meant they didn't have a weapon in hand. Not to mention scrolls/wands of buff/utility spells, etc.īy comparison, a Kineticist in our playtest had just used an overflow ability before the enemy (dragon) decided they were now worth attention and flew over. True Strike, Dimensional Assault)Īnd if you want to bring in ranged abilities - Magus has cantrips & spell slots which can allow for ranged combat with the added benefit of potentially targeting saves as well (Magi I've seen in play personally have kept a backup save-targeting cantrip in addition to their spellstrike cantrips). Plus they have verbal-only spells/abilities (limited) which will still function in melee without provoking (i.e. I don't really buy that a class with marital weapon proficiency and martial TEML progression who is generally expected to be holding a perfectly usable weapon in hand during combat is somehow more affected by AoOs than the playtest Kineticist was. Considering the action costs alone - the class clearly isn't designed to do that (just like the playtest kineticist wasn't designed around using overflow abilities every round, which is the Kineticist feature that more closely resembles Spellstrike rather than their blasts).Īctually a Kineticist has a fully functional ranged attack roll with the same to hit, so if anything they are less effected by AoO than Magus, they just have to move back and use their range attack. I'd also say an issue that people fall into in these threads is assuming the Magus is expected to Spellstrike every turn and every situation. Part of why some of the first theorycraft Magus builds on the forums were all about how to get as many extra castings of True Strike as possible. AoO enemies, it also is a major boost when you can Spellstrike to boost your hit/crit chance on the damage spike. Something as basic as True Strike not only works vs. If your biggest weakness is AoOs, you have selectable options which help compensate that weakness, and you still refuse to select options which do so, that is 100% on you when an AoO appears. They would also need to lose all focus abilities that function in melee, lose the option to choose any verbal-only spells, and require a feat to attack in melee without provoking (without addressing the other issues).ĬaffeinatedNinja wrote: I think a fallacy a lot of people fall into (not necessarily you, just in general) is thinking casters always have all these spells prepared. In order for a melee Magus to be comparable to a playtest melee Kineticist - their basic weapon attack would have to provoke, Spellstrike would have to remove their ability to make weapon attacks in addition to provoking, and the action spent to refresh spellstrike/be able to make basic attacks again would also have to provoke. While plenty seem to disparage the Magus ability to make basic weapon attacks - when compared to a melee blast this attack is comparable at worst, and actually superior at some levels due to TEML advancement. Once again, I don't see how it is comparable or worth saying a Magus is "shut down" in melee when they are still holding a martial weapon with a full martial chassis. Having a significant number of enemies shut that down pretty hard just is not fun and absolutely not necessary for balance.Ī Melee Magus wants to be in melee too, etc etc. A melee kinet wants to be in melee, that is why you play it. I think the logic applies to both Kinet and Magus as far as AoO.
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